GAME DESIGN GROUPS:
GROUP 1:
1. Dylan Brown
2. James Myers
3. Jason Butler
4. Logan Hayes
1. John Wheeler
2. Jessica Rovniak
3. Sam Kreps
4. JT Esterkamp
1. Joe Balyeat
2. Ryan Priestle
3. Chris Rush
1. Craig Browne
2. Kevin Crowder
3. Will Krepop
4. Logan Boucher
1. Pete Fumosa
2. Eric Miller
3. Andrew Nalette
4. Pete Hauptman
This is group assignment. You will be part of a four-person team. Each team will design a video game idea that involves multiple decision points, an interface design, and a scoring system. The game must have specific goals and rules; it must incorporate examples of sound that will create mood, and must employs visual cues (e.g. line, shape, space, etc.) to guide the audience toward a specific goal.
The idea will be presented in the form of a 15-minute Powerpoint.
First: Decide whether you are designing a Game of: Skill, Chance or Strategy.
Second: As a team, determine the Game’s:
A) Goals B) Mechanics C) Objectives D) Rules
Third: Design a 15-minute Powerpoint presentation that:
A) Explains the Goals/Mechanics/Objectives/Rules
B) Demonstrates some In-game Sounds and how they influence the Game’s Objectives
C) Provides examples of characters and/or visual elements that inspire Gaming Goals
D) Explains the Interface & Console Design and how they relate to the Game Mechanics
E) Discuss whether or not Guided Perception is used in your game (and why/why not)
F) Explains why the game would actually be fun to play
Finally: Present your idea as if you were selling it to investors, rather than for a class grade.