Sunday, February 27, 2011

Game Design Groups & Assignment

GAME DESIGN GROUPS:

GROUP 1:

1. Dylan Brown

2. James Myers

3. Jason Butler

4. Logan Hayes


GROUP 2:

1. John Wheeler

2. Jessica Rovniak

3. Sam Kreps

4. JT Esterkamp


GROUP 3:

1. Joe Balyeat

2. Ryan Priestle

3. Chris Rush


GROUP 4:

1. Craig Browne

2. Kevin Crowder

3. Will Krepop

4. Logan Boucher


GROUP 5:

1. Pete Fumosa

2. Eric Miller

3. Andrew Nalette

4. Pete Hauptman

This is group assignment. You will be part of a four-person team. Each team will design a video game idea that involves multiple decision points, an interface design, and a scoring system. The game must have specific goals and rules; it must incorporate examples of sound that will create mood, and must employs visual cues (e.g. line, shape, space, etc.) to guide the audience toward a specific goal.

The idea will be presented in the form of a 15-minute Powerpoint.

First: Decide whether you are designing a Game of: Skill, Chance or Strategy.

Second: As a team, determine the Game’s:

A) Goals B) Mechanics C) Objectives D) Rules

Third: Design a 15-minute Powerpoint presentation that:

A) Explains the Goals/Mechanics/Objectives/Rules

B) Demonstrates some In-game Sounds and how they influence the Game’s Objectives

C) Provides examples of characters and/or visual elements that inspire Gaming Goals

D) Explains the Interface & Console Design and how they relate to the Game Mechanics

E) Discuss whether or not Guided Perception is used in your game (and why/why not)

F) Explains why the game would actually be fun to play

Finally: Present your idea as if you were selling it to investors, rather than for a class grade.

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